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 »  Home  »  Editorials / Articles  »  Physics of Racing  »  The Physics of Racing, Part 10: Grip Angle
The Physics of Racing, Part 10: Grip Angle
By Brian Beckman | Published  06/24/2006 | Physics of Racing | Rating:
Grip Angle: Part V

Speaking of the future, summarizing briefly the past of and plans for the Physics of Racing series. The following overlapping threads run through it:

Tyre Physics
concerns adhesion, grip angle, and elastic modelling. This has been covered in Parts 2, 4, 7, and 10, and will be covered in several later parts.

Car Dynamics
concerns handling, suspension movement, and motion of a car around a course; has been covered in Parts 1, 4, 5, and 8 and will continue.

Drive Line Physics
concerns modelling of engine performance and acceleration. Has been covered in Parts 3, 6, and 9 and will also continue.

Computer Simulation
concerns the design of a working program that captures all the physics. This is the ultimate goal of the series. It was begun in Part 8 and will eventually dominate discussion.

The following is a list of articles that have appeared so far:

1. Weight Transfer
2. Keeping Your Tyres Stuck to the Ground
3. Basic Calculations
4. There is No Such Thing as Centrifugal Force
5. Introduction to the Racing Line
6. Speed and Horsepower
7. The Circle of Traction
8. Simulating Car Dynamics with a Computer Program
9. Straights
10. Grip Angle

and the following is a tentative list of articles I have planned for the near future (naturally, this list is "subject to change without notice"):

Springs and Dampers,
presenting a detailed model of suspension movement (suggested by Bob Mosso)

Transients,
presenting the dynamics of entering and leaving corners, chicanes, and slaloms (this one suggested by Karen Babb)

Stability,
explaining why spins and other losses of control occur

Smoothness,
exploring what, exactly, is meant by smoothness
Modelling Car Data
in a computer program; in several articles

Modelling Course Data
in a computer program; also in several articles

In practice, I try to keep the lengths of articles about the same, so if a topic is getting too long (and grip angle definitely did), I break it up in to several articles.

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