The wheel (your hand) is twisted more away from the direction of the car than is the contact patch. The angular difference between the direction the wheel is pointed and the direction the tyre walks is the grip angle. All quantities of interest in tyre mechanics-forces, friction coefficients, etc., are conventionally expressed as functions of grip angle.
In steady state cornering, as in sweepers, an understeering car has larger grip angles in front, and an oversteering car has larger grip angles in the rear. How to control grip angles statically with wheel alignment and dynamically with four-wheel steering are subjects for later treatment.
The greater the grip angle, the larger the cornering force becomes, up to a point. After this point, greater grip angle delivers less force. This point is analogous to the idealized adhesive limit mentioned earlier in this series. Thus, a real tyre behaves qualitatively like an ideal tyre, which grips until the adhesive limit is exceeded and then slides. A real tyre, however, grips gradually better as cornering force increases, and then grips gradually worse as the limit is exceeded.
The walking motion of the contact patch is not entirely smooth, or in other words, somewhat discrete. Individual blocks of rubber alternately grip and slide at high frequency, thousands of times per second. Under hard cornering, the rubber blocks vibrating on the road make an audible squalling sound. Beyond the adhesive limit, squealing becomes a lower frequency sound, "squalling," as the point of optimum efficiency of the walking process is bypassed.
There is a lot more to say on this subject, and I admit that my first attempts at a mathematical analysis of grip angle and contact patch mechanics got bogged down. However, I think we now have an intuitive, conceptual basis for better modelling in the future.