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 »  Home  »  Editorials / Articles  »  Physics of Racing  »  The Physics of Racing, Part 5: Introduction to the Racing Line
The Physics of Racing, Part 5: Introduction to the Racing Line
By Brian Beckman | Published  05/29/2006 | Physics of Racing | Rating:
Introduction to the Racing Line: Part I

This month, we analyse the best way to go through a corner. "Best" means in the least time, at the greatest average speed. We ask "what is the shape of the driving line through the corner that gives the best time?" and "what are the times for some other lines, say hugging the outside or the inside of the corner?" Given the answers to these questions, we go on to ask "what shape does a corner have to be before the driving line I choose doesn't make any time difference?" The answer is a little surprising.

The analysis presented here is the simplest I could come up with, and yet is still quite complicated. My calculations went through about thirty steps before I got the answer. Don't worry, I won't drag you through the mathematics; I just sketch out the analysis, trying to focus on the basic principles. Anyone who would read through thirty formulas would probably just as soon derive them for him or herself.

There are several simplifying assumptions I make to get through the analysis. First of all, I consider the corner in isolation; as an abstract entity lifted out of the rest of a course. The actual best driving line through a corner depends on what comes before it and after it. You usually want to optimise exit speed if the corner leads onto a straight. You might not apex if another corner is coming up. You may be forced into an unfavourable entrance by a prior curve or slalom.

Speaking of road courses, you will hear drivers say things like "you have to do such-and-such in turn six to be on line for turn ten and the front straight." In other words, actions in any one spot carry consequences pretty much all the way around. The ultimate drivers figure out the line for the entire course and drive it as a unit, taking a Zen-like approach. When learning, it is probably best to start out optimising each kind of corner in isolation, then work up to combinations of two corners, three corners, and so on. In my own driving, there are certain kinds of three corner combinations I know, but mostly I work in twos. I have a long way to go.

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