In the last two articles, we plunged right into some relatively complex issues, namely weight transfer and tyre adhesion. This month, we regroup and review some of the basic units and dimensions needed to do dynamical calculations. Eventually, we can work up to equations sufficient for a full-blown computer simulation of car dynamics. The equations can then be 'doctored' so that the computer simulation will run fast enough to be the core of an autocross computer game. Eventually, we might direct this series of articles to show how to build such a game in a typical microcomputer programming language such as C or BASIC, or perhaps even my personal favourite, LISP. All of this is in keeping with the spirit of the series, the Physics of Racing, because so much of physics today involves computing. Software design and programming are essential skills of the modern physicist, so much so that many of us become involved in computing full time.
Physics is the science of measurement. Perhaps you have heard of highly abstract branches of physics such as quantum mechanics and relativity, in which exotic mathematics is in the forefront. But when theories are taken to the laboratory (or the race course) for testing, all the mathematics must boil down to quantities that can be measured. In racing, the fundamental quantities are distance, time, and mass. This month, we will review basic equations that will enable you to do quick calculations in your head while cooling off between runs. It is very valuable to develop a skill for estimating quantities quickly, and I will show you how.
Equations that don't involve mass are called kinematic. The first kinematic equation relates speed, time, and distance. If a car is moving at a constant speed or velocity, v, then the distance d it travels in time t is d = vt or velocity times time. This equation really expresses nothing more than the definition of velocity.
If we are to do mental calculations, the first hurdle we must jump comes from the fact that we usually measure speed in miles per hour (mph), but distance in feet and time in seconds. So, we must modify our equation with a conversion factor, like this