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					  <title>Pocketlogger ZT: A Compact Datalogging Solution</title>
					  <link>http://reviews.hspn.com/articles/136/1/Pocketlogger-ZT-A-Compact-Datalogging-Solution/Page1.html</link>
					  <description>Simplicity, preset triggering events, and the versatility of the digital display make the PocketLOGGER ZT an excellent choice for tuning enthusiasts looking for data logging software that that is economical and easy-to-use.</description>
					  <author>josh@hspn.com ( Josh Fowler)</author>
					  <pubDate>Tue, 05 Sep 2006 00:00:00 -0700</pubDate>
					 
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					  <title>D1 Professional Drift Action Heats Up in the Las Vegas Desert</title>
					  <link>http://reviews.hspn.com/articles/133/1/D1-Professional-Drift-Action-Heats-Up-in-the-Las-Vegas-Desert/Page1.html</link>
					  <description>Las Vegas Motor Speedway was the battleground for the world's top drift drivers to meet again for another round of exciting sideways action...   </description>
					  <author>aaron@hspn.com (Aaron Ekinaka)</author>
					  <pubDate>Thu, 20 Jul 2006 00:00:00 -0700</pubDate>
					 
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					  <title>Smart Earth Technologies - Stealth Kit</title>
					  <link>http://reviews.hspn.com/articles/132/1/Smart-Earth-Technologies---Stealth-Kit/Page1.html</link>
					  <description>Are you tired of publishing your favorite car pics on the Internet with your license plate publicly displayed?&#160; With the Stealth Kit, you can hide your license plate from view with the flick of a switch...</description>
					  <author>alex@hspn.com (Alex Racanelli)</author>
					  <pubDate>Fri, 14 Jul 2006 00:00:00 -0700</pubDate>
					 
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					  <title>The Physics of Racing, Part 13: Transients</title>
					  <link>http://reviews.hspn.com/articles/131/1/The-Physics-of-Racing-Part-13-Transients/Page1.html</link>
					  <description>Obviously, handling is extremely important in any racing car. In an autocross car, it is critical. A poorly handling car with lots of power will...</description>
					  <author>info@hspn.com (Brian Beckman)</author>
					  <pubDate>Sun, 25 Jun 2006 00:00:00 -0700</pubDate>
					 
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					  <title>The Physics of Racing, Part 12: CyberCar, Every Racer&#39;s DWIM Car?</title>
					  <link>http://reviews.hspn.com/articles/130/1/The-Physics-of-Racing-Part-12-CyberCar-Every-Racers-DWIM-Car/Page1.html</link>
					  <description>The cybernetic DWIM car is coming. DWIM stands for &#34;Do What I Mean.&#34; It is a commonplace term in the field of Human-machine Interfaces, and refers to...</description>
					  <author>info@hspn.com (Brian Beckman)</author>
					  <pubDate>Sat, 24 Jun 2006 00:00:00 -0700</pubDate>
					 
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					  <title>The Physics of Racing, Part 11: Braking</title>
					  <link>http://reviews.hspn.com/articles/129/1/The-Physics-of-Racing-Part-11-Braking/Page1.html</link>
					  <description>I was recently helping to crew Mark Thornton's effort at the Silver State Grand Prix in Nevada. Mark had built a beautiful car with a theoretical top speed of over...</description>
					  <author>info@hspn.com (Brian Beckman)</author>
					  <pubDate>Sat, 24 Jun 2006 00:00:00 -0700</pubDate>
					 
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					  <title>The Physics of Racing, Part 10: Grip Angle</title>
					  <link>http://reviews.hspn.com/articles/128/1/The-Physics-of-Racing-Part-10-Grip-Angle/Page1.html</link>
					  <description>In many ways, tyre mechanics is an unpleasant topic. It is shrouded in uncertainty, controversy, and trade secrecy. Both theoretical and experimental studies are extremely difficult and expensive. It is probably...</description>
					  <author>info@hspn.com (Brian Beckman)</author>
					  <pubDate>Sat, 24 Jun 2006 00:00:00 -0700</pubDate>
					 
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					  <title>The Physics of Racing, Part 9: Straights</title>
					  <link>http://reviews.hspn.com/articles/127/1/The-Physics-of-Racing-Part-9-Straights/Page1.html</link>
					  <description>We found in part 5 of this series, &#34;Introduction to the Racing Line,&#34; that a driver can lose a shocking amount of time by taking a bad line in a corner. With a six-foot-wide car on a ten-foot-wide course, one can lose...</description>
					  <author>info@hspn.com (Brian Beckman)</author>
					  <pubDate>Sat, 24 Jun 2006 00:00:00 -0700</pubDate>
					 
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					  <title>Will Drifting Ever Be The Same?</title>
					  <link>http://reviews.hspn.com/articles/126/1/Will-Drifting-Ever-Be-The-Same/Page1.html</link>
					  <description>For good or for bad, drifting may never be the same.&#160; The official release of the film The Fast and The Furious: Tokyo Drift in theaters today will... </description>
					  <author>info@drift.com ( Drift.com)</author>
					  <pubDate>Thu, 22 Jun 2006 00:00:00 -0700</pubDate>
					 
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					  <title>The Physics of Racing, Part 8: Simulating Car Dynamics with a Computer Program</title>
					  <link>http://reviews.hspn.com/articles/125/1/The-Physics-of-Racing-Part-8-Simulating-Car-Dynamics-with-a-Computer-Program/Page1.html</link>
					  <description>This month, we begin writing a computer program to simulate the physics of racing. Such a program is quite an ambitious one. A simple racing video game, such as &#34;Pole Position,&#34; probably took an expert programmer several months to write. A big, realistic game like &#34;Hard Drivin'&#34; probably took three to five people more than a year to create. The point is that the topic of writing a racing simulation is...</description>
					  <author>info@hspn.com (Brian Beckman)</author>
					  <pubDate>Mon, 29 May 2006 00:00:00 -0700</pubDate>
					 
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